Woo
Image #1 : Beams of light.
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Good News : I've finally sussed how they're done in HL2 (they've changed it since HL1)
Bad News : They're models... it might require making a model for each beam.
We shall see.
Image #2 : An outside view of the map.
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This image made possible due to my shoddy implementation of...
Image #3 : The 3D skybox
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Using models from Half Life 2 for now, but they're easily replacable once we have our own.
Speaking of which...
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Mesh of a surgery light... perhaps a little oversized (damn you, scale) and in need of texturing, but I can sort that out tomorrow when I have access to Joel's epic texture library.
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Good News : I've finally sussed how they're done in HL2 (they've changed it since HL1)
Bad News : They're models... it might require making a model for each beam.
We shall see.
Image #2 : An outside view of the map.

This image made possible due to my shoddy implementation of...
Image #3 : The 3D skybox

Using models from Half Life 2 for now, but they're easily replacable once we have our own.
Speaking of which...
Mesh of a surgery light... perhaps a little oversized (damn you, scale) and in need of texturing, but I can sort that out tomorrow when I have access to Joel's epic texture library.
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