Monday, February 26, 2007

Woo

Image #1 : Beams of light.


Good News : I've finally sussed how they're done in HL2 (they've changed it since HL1)

Bad News : They're models... it might require making a model for each beam.
We shall see.


Image #2 : An outside view of the map.


This image made possible due to my shoddy implementation of...


Image #3 : The 3D skybox



Using models from Half Life 2 for now, but they're easily replacable once we have our own.

Speaking of which...



Mesh of a surgery light... perhaps a little oversized (damn you, scale) and in need of texturing, but I can sort that out tomorrow when I have access to Joel's epic texture library.

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