Sunday, March 11, 2007

sections finalized.

Well people are still asking questions to what sections we are covering in this level and someone needs to stamp it to our heads so we all manage to create a balanced theme for our textures and dynamic set of scenes for the level. Because we don't want the whole building looking burnt out do we?

1. outside - the user will view a devasted set of collapsed levels leaving them isolated and have no means of access other than the queens building itself.

2. lobby - the area where the user can decide to descend to the first floor or continue to the hallway.

3. walkway - after entering they will be greeted with the set of stairs to take them to the first floor and cross the walkway to the otherside of the main hallway.

4. hallway - the main area where the user will explore the building after entering it. They will have the option to navigate either left,right,ahead or above into the following sections.

5. surgery - a set of rooms on the left of the hallway for the user to explore the area where labwork on unrecognized subjects were conducted.

6. lecture - two rooms on the right of the hallway for the user to see where lectures to member's in the facility took place.

7. toilet - a simple toilet room.

8. storage - a simple storage room.

9. prison - a set of cells at the back of the building. the user can explore this area to see what secrets were buried in the building.

So concluding, we have 9 rooms/scenes to create. Tom will be producing a colour theme for each area after looking again into Asim's lighting technical documentation. After that, we will use both sets of documentation and fix our textures to meet the requirements of the scenes we build assets and textures for.

Now let's get crackin'.

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