Wednesday, March 14, 2007

GRiND TiME

Right we're all in a mess. Joel ain't here to rant so I am. This is our second year and it count's a heck of alot. Doing one big asset is not going make you pass. Completing our level will make you pass.

So here's something I've arranged to get our arses in 5th gear.

1. Post here what assets and textures you've done. I wan't to see a print screen of a render otherwise if it's not textured. It isn't an asset yet. So don't list the asset name.

2. List all the contributions you've made to the team so far like technical documentations you've made. Individual roles you've been managing (assigned each by Joel.)

3. Tell me why you haven't completed the assets or tasks for the weeks that have passed by.

4. What you are going to do and when will you be on track again?

On Track is the following:-

-models created
-models textured
-smd exported
-textures compiled

This is the state all our work should be in. No scene is complete at the moment. We have TWO weeks to put up a presentation and for what? prison scene half done. 5-6 assets and a plane!?
Next week on wednesday everyone will be in and have textures READY TO IMPORT. If you got a problem come online and message eachother. Don't sit and forget about it. We've jeapodised our artwork and bloggin for this? We will get through it. Just grind damit!

-----------------------------------------------------------------------
...Assets...

Instrument Table
Toilet Cubicle
Whiteboard x2
HD
Prison Desk
Computer
Computer Broken
Chair
Chair Broken
Monitor
Monitor Broken
Sink Desk
Keyboard x2
Pot x2
(Bin, gurders, rubble, 2xtables, hallway ceiling coming on next wednesday)

...Textures...

Lecture walls
Lecture ground
Surgery Ground (partnered with attar)
Lecture Ceiling
Paper(alpha)
PcPart1(alpha)
PcPart2(alpha)
PcPart3(alpha)
PcPart4(alpha)

...Roles...

backup.pdf
routine.pdf
alpha_mapping.pdf
milestone_updates.xls
complete_progress.xls

...Why I haven't been on track...

-I didn't know why my normal maps weren't working untill yesterday on the blog.
-I can't create an alpha texture apparently now...
-People keep going missing in the lesson. Or decide not to come. *very lonely*
-Group meetings have been scrapped because of this.
-Milestone and 'complete progress' is losing it's structure for the countless absences of members and work not being done.
-S_T_R_E_S_S

...What you are going to do about it...

-stop whining
-get assets made for next week
-fix alpha's on current textures
-export smd's
-compile textures for everything

1 Comments:

Blogger Unknown said...

Assets for Prison:
-Pipes
-Electric boxes
-Railings
-Celing structure
(pipes+framework)
-Flares for lighting

Textures for prison
-Door
-Floor
-Ceiling
-Walls (+varation)

+sorted out overall mood/lighting for the scene.

---------------------------

Assets for Surgery:
-Operating bed
-IV Stand
-Pipes to hide joins/seams in the walls
-Lights

Textures for Surgery
-Floor (modified daljits texture)
-Walls + varation texture
-Ceiling

+sorted out overall mood/lighting for the scene.

---------------------------

Concept artwork for:

-Prison Hallway
-Lecture Theatre
-Main corridor

Final hi-res renders of prison and surgery room.

---------------------------

Stuff for next week,

-R&D guide on texturing to improve the quality of our assets. (a lot off stuff atm is far too 'chargrilled' for my liking)

-Front end of the plane

-Export and compile everything for wednesday.



''Why I haven't been on track''

im always on track :)

6:08 PM  

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