Compiling Report
I have compiled Attar and Daljits models, and here are the reports from the model viewer.
Things that need attention :
Daljit :
qsh_barrel01
qsh_chair
qsh_chair_broken
Normals are flipped, export another SMD and check the "flip normals" box.
DO NOT CHANGE THE FILE NAMES. WE DO NOT NEED FILES NAMED QSH_ITEMNAME_01_FIXED_02_FINAL AND KEEPING THE SAME NAMES MAKES LIFE MUCH EASIER FOR ME AS A COMPILER.
The models and their textures are fine, they just got flipped during the export for some reason. It is a mystery.
qsh_dooroutside_02_01
qsh_dooroutside_02_02
qsh_windows_ds_01
qsh_woodplank_01
qsh_woodplank_02
qsh_woodplank_03
Textures are not found. Either an error in the vmt, a non-uploaded texture or it has been unwrapped to the wrong file. After the other day I am reluctant to get involved in the fixing of this sort of problem.
Attar :
qsh_electricbox_fixed
qsh_metalbox_med
qsh_metalbox_small
qsh_pipe_brown
qsh_pipe_green
qsh_pipe_orange
qsh_airducts
qsh_metalbox
qsh_railings
qsh_woodenbox
qsh_woodenbox_med
qsh_woodenbox_small
Will not open in the model viewer. I believe we spent hours on Sunday night discussing why and came to the conclusion it's probably due to them being made in Max9.
I don't know what to suggest. I take no responsibility for models made in Max9.
qsh_pipes
qsh_stairs_fixed
qsh_surgery_cabinet
qsh_surgery_bed
Texture not found... Sunday night resulted in you eventually discovering you had unwrapped qsh_pipes to the wrong file. A fixed SMD with the same filename should sort it. (unwrapped to the green texture) Look to Daljit's suggestions for what to do about the others.
Right, that was an exciting 3 hours of compiling and testing... I need to go and watch Heroes.
Oh, and also...
63.5 Hours
Edit : Updated post-Heroes after remembering your rar file included a new version of the surgery bed. I don't know what you changed, but the texture now no longer works. Also Heroes was fantastic
Edit 2 : All Daljit's stuff is now fixed. I also copied the old surgery bed across from my back up, since Attar said no changes had been made to it. It works, so I think we should leave it alone unless something major needs to be changed.
59.5 Hours
Things that need attention :
Daljit :
Normals are flipped, export another SMD and check the "flip normals" box.
DO NOT CHANGE THE FILE NAMES. WE DO NOT NEED FILES NAMED QSH_ITEMNAME_01_FIXED_02_FINAL AND KEEPING THE SAME NAMES MAKES LIFE MUCH EASIER FOR ME AS A COMPILER.
The models and their textures are fine, they just got flipped during the export for some reason. It is a mystery.
Textures are not found. Either an error in the vmt, a non-uploaded texture or it has been unwrapped to the wrong file. After the other day I am reluctant to get involved in the fixing of this sort of problem.
Attar :
qsh_electricbox_fixed
qsh_metalbox_med
qsh_metalbox_small
qsh_pipe_brown
qsh_pipe_green
qsh_pipe_orange
qsh_airducts
qsh_metalbox
qsh_railings
qsh_woodenbox
qsh_woodenbox_med
qsh_woodenbox_small
Will not open in the model viewer. I believe we spent hours on Sunday night discussing why and came to the conclusion it's probably due to them being made in Max9.
I don't know what to suggest. I take no responsibility for models made in Max9.
qsh_pipes
qsh_stairs_fixed
qsh_surgery_cabinet
Texture not found... Sunday night resulted in you eventually discovering you had unwrapped qsh_pipes to the wrong file. A fixed SMD with the same filename should sort it. (unwrapped to the green texture) Look to Daljit's suggestions for what to do about the others.
Right, that was an exciting 3 hours of compiling and testing... I need to go and watch Heroes.
Oh, and also...
63.5 Hours
Edit : Updated post-Heroes after remembering your rar file included a new version of the surgery bed. I don't know what you changed, but the texture now no longer works. Also Heroes was fantastic
Edit 2 : All Daljit's stuff is now fixed. I also copied the old surgery bed across from my back up, since Attar said no changes had been made to it. It works, so I think we should leave it alone unless something major needs to be changed.
59.5 Hours
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