Saturday, May 05, 2007

Asim

Seriously... what the hell.

I just tried to compile your textures along with some new ones of mine, and they crashed the texture compiler.

Why ?

Because
a/ "Your" bucket texture is 14MB. This is ridiculous.
b/ Several of your textures aren't to the proper sizes.

Your mop texture is 549x553. The bucket texture you swiped from some random webpage and handed to me with the copyright message still attached is 2560x1920.

No, Asim. No.

Texture sizes were one of the first rules I laid down, for gods sake...

I am not dealing with this anymore... you can compile your own textures. Everyone else has managed it.

1 Comments:

Blogger Daljit said...

You should still try to help him John and explain why it shouldn't be the texture size it is.

-Anything near the size of a hand needs to be 128x128. tables, mops. nothing of a big deal shud be 256x256 and something with even more O_O needs to be 512x512. for really important assets you need a bigger texture sheet. 1024x1024 (max size). this is definately recommended for wall, ceiling and ground textures.

11:29 PM  

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